
PHYSICS_LINEAR_DAMPING = 0.05 //how much object slow down naturally (must be between 0 and 1): 0 is no slowdown SOCKET_BUFFER_SIZE = 65536 //buffer size of incoming and outgoing data per socket SERVER_LISTEN_IP = all //Enter specific ip for the server to listen to.
#STARMADE ASTEROID PASSWORD#
SUPER_ADMIN_PASSWORD = -REDACTED- //Super admin password for this server SUPER_ADMIN_PASSWORD_USE = true //Enable super admin for this server MAX_CLIENTS = 100 //Max number of clients allowed on this server Too high values may induce physics tunneling effects THRUST_SPEED_LIMIT = 80 //How fast ships, etc. PHYSICS_SLOWDOWN_THRESHOLD = 20 //Milliseconds a collision test may take before anti-slowdown mode is activated SECTOR_AUTOSAVE_SEC = 300 //Time interval in secs the server will autosave (-1 for never)
#STARMADE ASTEROID SKIN#
SKIN_ALLOW_UPLOAD = false //if off, skin uploading to server is deactivatedĬATALOG_NAME_COLLISION_HANDLING = false //if off, saving with an existing entry is denied, if on the name is automatically changed by adding numbers on the end For some OS this prevents raw data corruptionĪSTEROIDS_ENABLE_DYNAMIC_PHYSICS = false //enables asteroids to be able to move in spaceĮNABLE_BREAK_OFF = false //debug (don't activate unless you know what you're doing)ĬOLLISION_DAMAGE = false //colliding into another object does damageĬOLLISION_DAMAGE_THRESHOLD = 2.0 //Threshold of Impulse that does damage (the lower, the less force is needed for damage) UNIVERSE_DAY_IN_MS = 1200000 //how long is a 'day' (stellar system rotation) in milliseconds (-1 to switch off system rotation)įORCE_DISK_WRITE_COMPLETION = false //forces writing operations of raw data to disk directly after operation. (Bugged right now, so dont turn it on)ĬATALOG_SLOTS_PER_PLAYER = 10 //How many slots per player for saved ships (-1 for unlimited) PHYSICS_SHAPE_CASTING_TUNNELING_PREVENTION = false //Makes a convex cast for hight speed object to prevent clipping. LOCK_FACTION_SHIPS = true //If true, ships of other factions cant be edited, activated, or enteredĭEBUG_FSM_STATE = false //transfer debug FSM state. PROTECTED_NAMES_BY_ACCOUNT = 10 //How many player names a player may protect with his account (if exceeded, the player name, that was logged in the longest time ago gets unprotected)ĭEFAULT_BLUEPRINT_ENEMY_USE = false //Default option for blueprints not in catalog yetĭEFAULT_BLUEPRINT_FACTION_BUY = true //Default option for blueprints not in catalog yetĭEFAULT_BLUEPRINT_OTHERS_BUY = true //Default option for blueprints not in catalog yetĭEFAULT_BLUEPRINT_HOME_BASE_BUY = true //Default option for blueprints not in catalog yet REQUIRE_STARMADE_AUTHENTICATION = false //require authentication (USE_STARMADE_AUTHENTICATION must be true) USE_STARMADE_AUTHENTICATION = true //allow authentication SECTOR_INACTIVE_CLEANUP_TIMEOUT = 5 //Time in secs after which inactive sectors are completely removed from memory (-1 = off) SECTOR_INACTIVE_TIMEOUT = 5 //Time in secs after which sectors go inactive (-1 = off) SIMULATION_TRADING_FILLS_SHOPS = true //Trading guild will deliver stock to shops

SIMULATION_SPAWN_DELAY = 420 //How much seconds between simulation spawn ticks

SECTOR_SIZE = 4000 //Sets the size of sectors in the universe **WARNING** scaling the size of an existing universe down may cause issuesīLUEPRINT_DEFAULT_PRIVATE = true //If true, set blueprints private as default (else they are public)įLOATING_ITEM_LIFETIME_SECS = 600 //How much seconds items floating in space should be alive PROTECT_STARTING_SECTOR = true //Protects the starting sectorĮNABLE_SIMULATION = true //Universe AI simulationĬONCURRENT_SIMULATION = 256 //How many simulation groups may be in the universe simultaniously (performance)ĮNEMY_SPAWNING = true //Enables enemy spawing if no world exists a new one will be set automatically RAW Paste Data Copied WORLD = world0 //set world to use (set 'old' for using the old world).
